Dialogue ?= Debug Log
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaeujPgrA-4DEscexlDXE5IrgqXkm__W9vPQBSs2lPM5sRyrWQfAP9LzJ7kHLuzCcK2c4fx7mk3uBuXD50WUD87b5gNeyZqtyXMOsLC6ehUZU0KlZTKaxyt9RolK75GqT4kbSpl2gWhmY/s640/question-mark-2492009_1920.jpg)
I've been taking a serious look at dialogue. I've built dialogue systems before, and I had an idea as to how to approach it. But I also knew a problem I would face was trying to manage the shear amount of content. And while I felt good about the architecture in general, I had not come up with a visual concept I was happy with. So I did what has worked out well in the past. I asked questions, and ended with a great concept that is very fitting. Source: https://pixabay.com/illustrations/question-mark-pile-questions-symbol-2492009/ So I started asking questions. In my meetup group, RE: Game Dev, I asked to hear about other people's experience. I also searched for existing articles and tutorials, and came across a great one from the GDC, "Dialogue Systems in Double Fine Games". This proved excellent, as I kept pausing and rethinking my decisions. But still ended up really close to my original intentions. That video was great, but it also referenced