Debug Log

 

I spent a while working on the debug log, getting the visuals just right, only to decide that the concept really didn't work. Dialogue and Debug don't mix well. 😞 This article will be based more around design decisions than any code. 

One thing was that it was hard to discern which message was important, or if a new one popped up. If I added some slide animations, and ingress/egress animations, it would have been easier to follow, but I was also taking up a lot of real estate for something that wasn't needed. I.e. in most cases, we don't care what was said, just what is being said.

Instead, I'll keep dialogue in the present. I'm planning to recreate the dialogue system, retaining much of the old code for it, but with only one or two messages open at a time. I.e. When you have options in front of you, I believe I'll keep the previous message, such as the ducky asking a question, visible on the screen, as a memory aid.

Back to work!  


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